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Sunday, 31 August 2014

T-72 from ArmA: Armed Assault [WIP]


Began to convert the T-72 from ArmA. The model is ready, the texture applied, it remains to be moved to the game :)




Saturday, 30 August 2014

Stryker ICV from ArmA: Armed Assault [REL]

Convert American ACP Stryker ICV. Features of the model:
* Average quality model
* Good texture
* All is well configured. Turret with a machine gun Browning M2 is rotated correctly, rotate all wheels
* Detailed interior
* Adaptation to the latest version of Active dashboard. It can be downloaded here (steering wheel, speedometer, tachometer, benzometr)
* His shadow, collision and LOD
* Replaces SwatVan

File not allowed to post on other websites without my permission




 



Wednesday, 27 August 2014

Stryker ICV [WIP]

Began work on the conversion of the American APC Stryker ICV of the first ArmA. Like the BRDM is a detailed interior. . It remains only to deal with the textures of the interior and can be in the game.




Sukhoi Su-30MKK from Battlefield 2 [REL]

As promised, the convert multipurpose Soviet / Russian fighter Sukhoi Su-30MKK (Modernized, Commercial, Chinese) from Battlefield 2. model features:
* Average quality model
* Good texture
* All is well adjusted
* Run all the ailerons, all chassis are cleaned
* Working lights
* New collision, shadow and LOD
* Because the plane was created for export to the Air Force People's Liberation Army of China, the plane bears the insignia of the Chinese
* It is advisable to apply the settings of vehicle.ide ReadMe (to adjust the size of the wheels). On the performance of SA: MP does not affect


 


 


Tuesday, 26 August 2014

Sukhoi Su-30MKK [WIP]

Began to convert Su-30MKK (Modernized, Commercial, Chinese). The model is, left to hang weapons and the game can be.



 

Monday, 25 August 2014

BRDM-2 from ArmA: Armed Assault [REL]

BRDM-2 from ArmA: Armed Assault. Features:
* Average quality model
* Good texture
* Detailed interior
* All is well configured. Tower turns, gun KPVT from the tower does not come off.
*Adaptation to the latest version of Active dashboard (steering wheel, speedometer, tachometer, voltmeter, benzometr, coolant temperature indicator)
* His collision, shadow and LOD
* Replaces SwatVan
Enjoy, good luck in game :)





 



Sunday, 24 August 2014

BRDM-2 from ArmA: Armed Assault [WIP]

Having dealt with the game files first ArmA), begin the process of conversion of the BRDM-2 thereof game. The average quality of the model, great texture and just fucking detailed interior.




Friday, 22 August 2014

Sukhoi Su-34 [REL]

Conversion of the Russian Sukhoi Su-34. Features of the model:
* Average quality model
* Good texture
* All is well adjusted
* All the gear, ailerons on the wings and tail are functioning normally
* His shadow, collision and LOD
* In the model there are working lights
* All is well configured (preferably apply the settings from the file ReadMe - on the performance of SA: MP does not affect)
* All weapons hung on the model corresponds to reality: 3 500-kg bombs, 4 missiles "air-land" and 4 missiles "air-air"










Tuesday, 19 August 2014

Su-34 [WIP]

Began to convert the Russian Sukhoi Su-34. As can be seen on screen, the model has been tried in the game. It remains only to adjust the chassis, find a donor for the tail control surfaces (the ones that turn the horizontal plane), do collision and attach lights.



Sunday, 17 August 2014

MiG-29 [REL]

Convert Russian light tactical fighter MiG-29 in the color of the Mid-Eastern Coalition (MEC) of Battlefield 2. Model features:
* A good quality of the model
* Good texture
* His shadow (ignore the bad shadow on screen - I just use Shadow Setting Extender on minimum settings), collision and LOD
* All is well adjusted
* Work elevators, ailerons on the wings, all chassis are hide
* Working lights
* It is advisable to apply the settings from a file vehicle.ide ReadMe, this edit will adjust the size of the landing gear wheels (on the performance of SA: MP does not affect)








Please do not spread my modes without my permission. Thank you.

Monday, 4 August 2014

Battlefield: Vietnam weapon pack [REL]

Completed the same pack of weapons of Battlefield: Vietnam. Features pack:
* 25 types of weapons: Type-56 (Chinese copy of the AKM, replacement ak47), Type-56-2 (Chinese copy of AKMS replacement ak47), Type-53 (Chinese copy machine gun DPM replacement ak47), RPD (replacement m4), CKC (replacement cuntgun), TT-33 (replacement colt45), SVD (replace sniper), Mosin rifle obr.91/30 (replacement sniper), RPG-2 and RPG-7V (replacement rocketla), PZRK "Strela" (replacement heatsek), CAR-15 (replacement m4), CAR-15 XM-148 grenade launcher (replacement m4), M16A1 (replacing m4), M14 (replacing cuntgun), M21 (replacement sniper), M16 Scoped (replacement sniper), M40 (replacement sniper), M60 (replacing m4), SMG MAT-40 (replacement mp5lng), Mossberg 500 (replacement shotgspa), 44 Magnum revolver (replacement desert eagle), Colt M1911 (replacement colt45), American Frag and smoke grenades, and just entrenching shovel.
* Average quality models
* Good texture
* Good position in the hands of
* SA and GTAIV Hud icons
* His sights for sniper rifles (there are two options: the script using unbalanced sights, and without using simple sights. Script does not work with mods that change thin or something on it adds: Installation: file DSS.cs throw in a folder CLEO, DSS.txd file folder with one of the rifles to throw in the folder models / txd in the game folder. Such sights have to Mosin rifle, SVD and M21. for SVD and M21 have the ability to illuminate the reticle. to do this, press H when keep a rifle in his hands, but nothing with it do not do)